Python Cookbook pdf download

Posted by Jeffye | 1:54 PM

  1. Chapter 1 Python Shortcuts

    1. Introduction

    2. Swapping Values WithoutUsing a Temporary Variable

    3. Constructing a Dictionary Without Excessive Quoting

    4. Getting a Value from a Dictionary

    5. Adding an Entry to a Dictionary

    6. Associating Multiple Values with Each Key in a Dictionary

    7. Dispatching Using a Dictionary

    8. Collecting a Bunch of Named Items

    9. Finding the Intersection of Two Dictionaries

    10. Assigning and Testing with One Statement

    11. Using List Comprehensions Instead of map and filter

    12. Unzipping Simple List-Like Objects

    13. Flattening a Nested Sequence

    14. Looping in Parallel over Index and Sequence Items

    15. Looping Through Multiple Lists

    16. Spanning a Range Defined by Floats

    17. Transposing Two-Dimensional Arrays

    18. Creating Lists of Lists Without Sharing References

  2. Chapter 2 Searching and Sorting

    1. Introduction

    2. Sorting a Dictionary

    3. Processing Selected Pairs of Structured Data Efficiently

    4. Sorting While Guaranteeing Sort Stability

    5. Sorting by One Field, Then by Another

    6. Looking for Items in a Sorted Sequence Using Binary Search

    7. Sorting a List of Objects by an Attribute of the Objects

    8. Sorting by Item or by Attribute

    9. Selecting Random Elements from a List Without Repetition

    10. Performing Frequent Membership Tests on a Sequence

    11. Finding the Deep Index of an Item in an Embedded Sequence

    12. Showing Off Quicksort in Three Lines

    13. Sorting Objects Using SQL’s ORDER BY Syntax

  3. Chapter 3 Text

    1. Introduction

    2. Processing a String One Character at a Time

    3. Testing if an Object Is String-Like

    4. Aligning Strings

    5. Trimming Space from the Ends of a String

    6. Combining Strings

    7. Checking Whether a String Contains a Set of Characters

    8. Filtering a String for a Set of Characters

    9. Controlling Case

    10. Reversing a String by Words or Characters

    11. Accessing Substrings

    12. Changing the Indentation of a Multiline String

    13. Testing Whether a String Represents an Integer

    14. Expanding and Compressing Tabs

    15. Replacing Multiple Patterns in a Single Pass

    16. Converting Between Different Naming Conventions

    17. Converting Between Characters and Values

    18. Converting Between Unicode and Plain Strings

    19. Printing Unicode Characters to Standard Output

    20. Dispatching Based on Pattern Matches

    21. Evaluating Code Inside Strings

    22. Replacing Python Code with the Results of Executing That Code

    23. Module: Yet Another Python Templating Utility (YAPTU)

    24. Module: Roman Numerals

  4. Chapter 4 Files

    1. Introduction

    2. Reading from a File

    3. Writing to a File

    4. Searching and Replacing Text in a File

    5. Reading a Particular Line from a File

    6. Retrieving a Line at Random from a File of Unknown Size

    7. Counting Lines in a File

    8. Processing Every Word in a File

    9. Reading a Text File by Paragraphs

    10. Reading Lines with Continuation Characters

    11. Reading Data from ZIP Files

    12. Reading INI Configuration Files

    13. Sending Binary Data to Standard Output Under Windows

    14. Using Random-Access Input/Output

    15. Updating a Random-Access File

    16. Splitting a Path into All of Its Parts

    17. Treating Pathnames as Objects

    18. Creating Directories Including Necessary Parent Directories

    19. Walking Directory Trees

    20. Swapping One File Extension for Another Throughout a Directory Tree

    21. Finding a File Given an Arbitrary Search Path

    22. Finding a File on the Python Search Path

    23. Dynamically Changing the Python Search Path

    24. Computing Directory Sizes in a Cross-Platform Way

    25. File Locking Using a Cross-Platform API

    26. Versioning Filenames

    27. Module: Versioned Backups

  5. Chapter 5 Object-Oriented Programming

    1. Introduction

    2. Overriding a Built-In Method

    3. Getting All Members of a Class Hierarchy

    4. Calling a Superclass _ _init_ _ Method if It Exists

    5. Calling a Superclass Implementation of a Method

    6. Implementing Properties

    7. Implementing Static Methods

    8. Implementing Class Methods

    9. Delegating Automatically as an Alternative to Inheritance

    10. Decorating an Object with Print-Like Methods

    11. Checking if an Object Has Necessary Attributes

    12. Making a Fast Copy of an Object

    13. Adding Methods to a Class at Runtime

    14. Modifying the Class Hierarchy of an Instance

    15. Keeping References to Bound Methods Without Inhibiting Garbage Collection

    16. Defining Constants

    17. Managing Options

    18. Implementing a Set Class

    19. Implementing a Ring Buffer

    20. Implementing a Collection

    21. Delegating Messages to Multiple Objects

    22. Implementing the Singleton Design Pattern

    23. Avoiding the Singleton Design Pattern with the Borg Idiom

    24. Implementing the Null Object Design Pattern

  6. Chapter 6 Threads, Processes, and Synchronization

    1. Introduction

    2. Storing Per-Thread Information

    3. Terminating a Thread

    4. Allowing Multithreaded Read Access While Maintaining a Write Lock

    5. Running Functions in the Future

    6. Synchronizing All Methods in an Object

    7. Capturing the Output and Error Streams from a Unix Shell Command

    8. Forking a Daemon Process on Unix

    9. Determining if Another Instance of a Script Is Already Running in Windows

    10. Processing Windows Messages Using MsgWaitForMultipleObjects

  7. Chapter 7 System Administration

    1. Introduction

    2. Running a Command Repeatedly

    3. Generating Random Passwords

    4. Generating Non-Totally Random Passwords

    5. Checking the Status of a Unix Network Interface

    6. Calculating Apache Hits per IP Address

    7. Calculating the Rate of Client Cache Hits on Apache

    8. Manipulating the Environment on Windows NT/2000/XP

    9. Checking and Modifying the Set of Tasks Windows Automatically Runs at Logon

    10. Examining the Microsoft Windows Registry for a List of Name Server Addresses

    11. Getting Information About the Current User on Windows NT/2000

    12. Getting the Windows Service Name from Its Long Name

    13. Manipulating Windows Services

    14. Impersonating Principals on Windows

    15. Changing a Windows NT Password Using ADSI

    16. Working with Windows Scripting Host (WSH) from Python

    17. Displaying Decoded Hotkeys for Shortcuts in Windows

  8. Chapter 8 Databases and Persistence

    1. Introduction

    2. Serializing Data Using the marshal Module

    3. Serializing Data Using the pickle and cPickle Modules

    4. Using the cPickle Module on Classes and Instances

    5. Mutating Objects with shelve

    6. Accessing a MySQL Database

    7. Storing a BLOB in a MySQL Database

    8. Storing a BLOB in a PostgreSQL Database

    9. Generating a Dictionary Mapping from Field Names to Column Numbers

    10. Using dtuple for Flexible Access to Query Results

    11. Pretty-Printing the Contents of Database Cursors

    12. Establishing Database Connections Lazily

    13. Accessing a JDBC Database from a Jython Servlet

    14. Module: jet2sql—Creating a SQL DDL from an Access Database

  9. Chapter 9 User Interfaces

    1. Introduction

    2. Avoiding lambda in Writing Callback Functions

    3. Creating Menus with Tkinter

    4. Creating Dialog Boxes with Tkinter

    5. Supporting Multiple Values per Row in a Tkinter Listbox

    6. Embedding Inline GIFs Using Tkinter

    7. Combining Tkinter and Asynchronous I/O with Threads

    8. Using a wxPython Notebook with Panels

    9. Giving the User Unobtrusive Feedback During Data Entry with Qt

    10. Building GUI Solutions Independent of the Specific GUI Toolkit

    11. Creating Color Scales

    12. Using Publish/Subscribe Broadcasting to Loosen the Coupling Between GUI and Business Logic Systems

    13. Module: Building GTK GUIs Interactively

  10. Chapter 10 Network Programming

    1. Introduction

    2. Writing a TCP Client

    3. Writing a TCP Server

    4. Passing Messages with Socket Datagrams

    5. Finding Your Own Name and Address

    6. Converting IP Addresses

    7. Grabbing a Document from the Web

    8. Being an FTP Client

    9. Sending HTML Mail

    10. Sending Multipart MIME Email

    11. Bundling Files in a MIME Message

    12. Unpacking a Multipart MIME Message

    13. Module: PyHeartBeat—Detecting Inactive Computers

    14. Module: Interactive POP3 Mailbox Inspector

    15. Module: Watching for New IMAP Mail Using a GUI

  11. Chapter 11 Web Programming

    1. Introduction

    2. Testing Whether CGI Is Working

    3. Writing a CGI Script

    4. Using a Simple Dictionary for CGI Parameters

    5. Handling URLs Within a CGI Script

    6. Resuming the HTTP Download of a File

    7. Stripping Dangerous Tags and Javascript from HTML

    8. Running a Servlet with Jython

    9. Accessing Netscape Cookie Information

    10. Finding an Internet Explorer Cookie

    11. Module: Fetching Latitude/Longitude Data from the Web

  12. Chapter 12 Processing XML

    1. Introduction

    2. Checking XML Well-Formedness

    3. Counting Tags in a Document

    4. Extracting Text from an XML Document

    5. Transforming an XML Document Using XSLT

    6. Transforming an XML Document Using Python

    7. Parsing an XML File with xml.parsers.expat

    8. Converting Ad-Hoc Text into XML Markup

    9. Normalizing an XML Document

    10. Controlling XSLT Stylesheet Loading

    11. Autodetecting XML Encoding

    12. Module: XML Lexing (Shallow Parsing)

    13. Module: Converting a List of Equal-Length Lists into XML

  13. Chapter 13 Distributed Programming

    1. Introduction

    2. Making an XML-RPC Method Call

    3. Serving XML-RPC Requests

    4. Using XML-RPC with Medusa

    5. Writing a Web Service That Supports Both XML-RPC and SOAP

    6. Implementing a CORBA Client and Server

    7. Performing Remote Logins Using telnetlib

    8. Using Publish/Subscribe in a Distributed Middleware Architecture

    9. Using Request/Reply in a Distributed Middleware Architecture

  14. Chapter 14 Debugging and Testing

    1. Introduction

    2. Reloading All Loaded Modules

    3. Tracing Expressions and Comments in Debug Mode

    4. Wrapping Tracebacks in HTML

    5. Getting More Information from Tracebacks

    6. Starting the Debugger Automatically After an Uncaught Exception

    7. Logging and Tracing Across Platforms

    8. Determining the Name of the Current Function

    9. Introspecting the Call Stack with Older Versions of Python

    10. Debugging the Garbage-Collection Process

    11. Tracking Instances of Particular Classes

  15. Chapter 15 Programs About Programs

    1. Introduction

    2. Colorizing Python Source Using the Built-in Tokenizer

    3. Importing a Dynamically Generated Module

    4. Importing from a Module Whose Name Is Determined at Runtime

    5. Importing Modules with Automatic End-of-Line Conversions

    6. Simulating Enumerations in Python

    7. Modifying Methods in Place

    8. Associating Parameters with a Function (Currying)

    9. Composing Functions

    10. Adding Functionality to a Class

    11. Adding a Method to a Class Instance at Runtime

    12. Defining a Custom Metaclass to Control Class Behavior

    13. Module: Allowing the Python Profiler to Profile C Modules

  16. Chapter 16 Extending and Embedding

    1. Introduction

    2. Implementing a Simple Extension Type

    3. Translating a Python Sequence into a C Array with the PySequence_Fast Protocol

    4. Accessing a Python Sequence Item-by-Item with the Iterator Protocol

    5. Returning None from a Python-Callable C Function

    6. Coding the Methods of a Python Class in C

    7. Implementing C Function Callbacks to a Python Function

    8. Debugging Dynamically Loaded C Extensions with gdb

    9. Debugging Memory Problems

    10. Using SWIG-Generated Modules in a Multithreaded Environment

  17. Chapter 17 Algorithms

    1. Introduction

    2. Testing if a Variable Is Defined

    3. Evaluating Predicate Tests Across Sequences

    4. Removing Duplicates from a Sequence

    5. Removing Duplicates from a Sequence While Maintaining Sequence Order

    6. Simulating the Ternary Operator in Python

    7. Counting Items and Sorting by Incidence (Histograms)

    8. Memoizing (Caching) the Return Values of Functions

    9. Looking Up Words by Sound Similarity

    10. Computing Factorials with lambda

    11. Generating the Fibonacci Sequence

    12. Wrapping an Unbounded Iterator to Restrict Its Output

    13. Operating on Iterators

    14. Rolling Dice

    15. Implementing a First-In First-Out Container

    16. Modeling a Priority Queue

    17. Converting Numbers to Rationals via Farey Fractions

    18. Evaluating a Polynomial

    19. Module: Finding the Convex Hull of a Set of 2D Points

    20. Module: Parsing a String into a Date/Time Object Portably


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